![]() To accompany the several scenarios EA is in search of a number of bands, which it's filtering through right now to bring in the hardcore feel and mood of Road Rash Unchained. The three environments include Urban (traffic-filled city-scapes), Alpine (expert levels), and Desert (long, straight, uninterrupted roads that re great for fighting). Overall, the game builds on the streaming-from-the-disc gameplay as before, and branches from one scenario to another. Along with a two-player split-screen mode, PlayStation fans should get ready for some all-out walloping. One player drives and can perform some attacks from his side of the vehicle, and the other player is a complete road warrior, focused entirely on whacking the crap out of his opponents. There are now two multiplayer modes, one in which you and a friend form a cooperative team in a bike with a sidecar. Road Rash, the unabashed motorcycle racer that highlighted beating, clubbing and chain-slaying the rival riders on the Genesis, 3DO, and the Saturn, among other systems, is back with a new set of unusual features, many of which we're looking forward to.įirst off, EA is bringing back the two-player mode, which - for whatever reason - was not in last year's title. Due this fall, Road Rash Unchained should cure the common man's blues for a good Road Rash game on Sony's PlayStation in several ways. Salvaging last year's unpopular Road Rash 3D is no small task, but EA rarely gives up on a franchise, and it certainly isn't ready to throw the towel in on Road Rash. We'll have more on this Rash as soon as we get a more stable build in. ![]() The game is still in early-alpha stage, and does look rough at times right now, but it already plays fast and has plenty of action (you may notice in our videos that the fighting is not working too well - EA has hardly even implemented the fighting physics at this early 70% stage, and there is a lot of tweaking to be done before the game's upcoming release). Also new this year, you can take control of a donut-gnarling copper and tell some pig jokes to the boys whose skulls you have just cracked open with your nightstick. You are now not a lone rasher - you are part of a sadomasochistic gang looking to win races and battle rivals in an attempt to free your jailed buddy Spaz. This is the same game as Road Rash: Unchained, which we had previewed once long ago, but EA has gone back to the drawing boards on this one and reworked the story line and general lay-out of how the game works. "Surf Vamps" by The Suburban Vamps from Odenton, MD.Īudio clips from these songs can be heard on the Road Rash web site, Update: 11-24-'99 Not a lot of time to get through an update on this one (we've got turkey on the brain), but the latest of the Road Rash series in right now in our PlayStation with a massive four-player cooperative mode (only two-way split-screen, as your teammate takes control of the side car), an all-new story line, and plenty of Road Rash brutality."Automatic" by Turd from Lake Tahoe, CA."Sweenie" by Vice from Pleasant Hill, CA."If Animals Could Talk" by The Blacklight Posterboys from Atlanta, GA."Road Rash Jailbreak Review for PlayStation on ". ↑ Higgins, Geoff "The Judge" (February 2000).1 2 "Road Rash Jailbreak (gba: 2003): Reviews".↑ "Road Rash: Jailbreak for PlayStation".↑ "Road Rash: Jailbreak for Game Boy Advance".The modes on Road Rash Jailbreak are: Jailbreak, Five-O, Time Trial, Cops and Robbers, Skull-to-skull, and Sidecar mode. Courses may overlap common segments of other tracks, but often have different start or end points, or have the player turning down alternate routes. The individual courses for the game are pieced together from a larger system of interconnected grids of roads. Despite sharing many characteristics with past games in the series, Road Rash Jailbreak puts a stronger emphasis on the racing aspect of the game, and less on combat. Conversely, the worst quote is to finish last, which doesn't earn points, or be stopped by police officers, where the player actually loses points. The ultimate goal is to place first in the race in order to earn points to upgrade the player's weapon and nitro. While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress. Gameplay favors an arcade-like style, with little emphasis on realism. The game plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists. It is the sixth and final game in the Road Rash series. Road Rash: Jailbreak is a racing video game developed by EA Redwood Shores for the PlayStation version and Magic Pockets for the Game Boy Advance version and published by Electronic Arts for PlayStation in 2000 and for Game Boy Advance in 2003.
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